Fight styles add tactical identity, style-only actions, and tradeoffs that shape how a gladiator approaches momentum combat.
The current rules include Whirlwind, Juggernaut, Savage Duelist, Bastion, Phantom, Berserker, Tactician, Reaper, Warden, Skirmisher, Brawler, Duelist, Myrmidon, Gladiator King, and Shadow.
| Style | Stat 1 | Stat 2 | Description | Weakness |
|---|---|---|---|---|
| Whirlwind | SPD | DEX | High-frequency multi-strikes. A blur of steel specializing in overwhelming the opponent's reaction capacity through high-frequency strikes. Style Actions: Twin Strike, Cyclone | Over-extension. If an opponent successfully Parries or Blocks a style action, the Gladiator suffers +3 TN to all defensive rolls until their next turn. Cannot use the Full Guard action. |
| Juggernaut | STR | INT | Tactical leverage and armor crushing. An unstoppable force that uses physical leverage and superior weight to shatter defenses. Style Actions: Heavy Press, Earthbreaker | Lumbering. The Gladiator suffers a +4 TN penalty when attacking targets at Disengaged-1 or Disengaged-2 range. Cannot use the Feint action. |
| Savage Duelist | DEX | INT | Surgical precision and bleeding. A cruel combatant targeting vital gaps to cause surgical trauma and lasting blood loss. Style Actions: Precise Prick, Arterial Spray | Light Frame. If hit by an action utilizing a STR.B, the Gladiator is Knocked Back 1 coordinate and loses 1 Reaction (R). Cannot use the Heavy Strike action. |
| Bastion | CON | STR | Defensive counters and stability. A defensive specialist who creates openings by absorbing the opponent's momentum. Style Actions: Shield Counter, Shield Slam | Stationary. If the Gladiator spends Momentum on a Movement action, they lose Flow immediately. While at Melee range, they suffer a -2 penalty to their Reaction (R) pool. |
| Phantom | SPD | INT | Feints and zonal repositioning. A master of misdirection who utilizes feints and footwork to strike from unexpected angles. Style Actions: Ghost Step, Shadow Strike | Glass Cannon. While the Gladiator does not have the Flow status, their Armor is treated as 0. Cannot use the Full Guard action. |
| Berserker | STR | DEX | Aggressive momentum and raw power. A combatant who trades all defense for high-durability aggression and raw power. Style Actions: Wild Swing, Frenzy | Bloodlust. The Gladiator cannot use any defensive Block or Parry actions. |
| Tactician | INT | CHR | Analysis and exploitative debuffs. An analytical fighter who observes patterns to systematically dismantle the opponent. Style Actions: Calculated Jab, Exploitative Strike | Over-Analysis. If hit by a Whirlwind or Berserker style action, the Tactician loses 1 Momentum (M) at the start of their next turn. |
| Reaper | CHR | STR | Intimidation and area sweeps. A terrifying presence that uses intimidation and sweeping strikes to harvest opponents. Style Actions: Grim Sweep, Soul Harvest | Theatricality. Opponents gain a -2 TN bonus to Parry any attack made by a Reaper. The Reaper cannot use the Feint action. |
| Warden | DEX | CON | Reach and zone denial. A master of reach and zone control who dictates the distance of the engagement. Style Actions: Iron Circle, Impale | Minimum Reach. If an opponent is at Close range, the Warden suffers +4 TN to all attacks. Cannot use the Light Strike action. |
| Skirmisher | SPD | CON | High-endurance hit-and-run. A high-endurance, hit-and-run fighter specializing in exploiting disengaged ranges. Style Actions: Harassing Strike, Vitals Shot | Fragility. If the Skirmisher is at Melee or Close range to anyone they gain the fragility status effect and they take +2 extra damage from every successful hit. They cannot use the Full Guard action. |
| Brawler | CON | CHR | Close-quarters grit and crowd hype. A crowd-pleasing dirty fighter who uses raw toughness and grit to dominate the pit. Style Actions: Kidney Punch, Haymaker | Short Reach. Style Actions can only be used at Close range. At any other range, they suffer a +3 TN penalty. Cannot use the Feint action. |
| Duelist | DEX | CHR | Elegance and reaction management. A traditionalist focusing on purity of the blade, balance, and one-on-one dominance. Style Actions: Elegant Lunge, Flourish | Single-Minded. If more than one opponent is within Melee range, the Duelist loses Flow and takes a +2 TN penalty to all actions. Cannot use the Light Strike action. |
| Myrmidon | CON | INT | Disciplined defense and rigid drills. A disciplined soldier who treats the arena like a battlefield, utilizing calculated drills. Style Actions: Phalanx Jab, Tactical Breach | Rigid Form. If the Myrmidon targets a different Zone than they did in their previous Volley, they suffer a +3 TN penalty. Movement actions cost +1M. |
| Gladiator King | CHR | SPD | Spectacle and theatrical speed. A performer who leverages crowd favor to fuel flamboyant theatrical speed. Style Actions: Showstopper, Grand Finale | Ego. If the crowd is "Silent" or "Booing," the Gladiator cannot gain Flow. They cannot use the Full Guard action. |
| Shadow | STR | SPD | Sudden impact and high-speed lethality. An assassin of the arena focusing on sudden impact and high-speed lethality. Style Actions: Toxin Prick, Eviscerate | Avoidance. If the Shadow takes >5 damage in a single Volley, they lose Flow and are Disoriented. Cannot use the Heavy Strike action. |
| Style | Action ID | Action | Description | Cost (M) | Valid Range(s) | Valid Modifier(s) | TN Modifier | Damage (DMG) | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Whirlwind | TS | Twin Strike | Two rapid hits to the same zone. | 1 | Melee | Mid, Low | +1 - DEX.B | [Base] | Gain Flow. Resolve two attacks. |
| CY | Cyclone | A spinning area attack hitting Mid and Low zones simultaneously. | 2 | Melee | Mid, Low | - DEX.B | [Base] + SPD.B*FL | Consumes Flow. Target is Staggered. | |
| Juggernaut | HP | Heavy Press | A driving attack that forces the opponent backward. | 1 | Melee, Close | Mid | -1 - STR.B | [Base] - 1 | Gain Flow. Moves target 1 coordinate backward. |
| EB | Earthbreaker | A massive overhead strike that ignores traditional guard. | 3 | Melee | High | +3 - STR.B | [Base] + 2 + INT.B*FL | Consumes Flow: Ignores Armor. | |
| Savage Duelist | PP | Precise Prick | A surgical strike to a High or Mid zone. | 1 | Melee | High, Mid | +1 - DEX.B | [Base] - 1 + INT.B | Gain Flow. |
| AS | Arterial Spray | A jagged cut designed to open a major vessel. | 2 | Melee | High, Low | - DEX.B | [Base] + INT.B*FL | Consumes Flow: Target gains Bleeding. | |
| Bastion | SC | Shield Counter | A defensive strike performed while maintaining a guard. | 1 | Melee | High, Mid | - CON.B | [Base] - 1 | Gain Flow. Grants -2 TN (Defense Bonus) to Self. |
| SL | Shield Slam | Using the full weight of the shield to disorient the foe. | 2 | Melee | Mid, Low | -2 - STR.B | [Base] + STR.B*FL | Consumes Flow: Target is Disoriented. | |
| Phantom | GS | Ghost Step | A deceptive maneuver and repositioning. | 1 | Melee | N/A | +0 - INT.B | None | Gain Flow. Feint (-3 TN next). Reposition Melee. |
| SD | Shadow Strike | A strike delivered from the opponent's blind spot. | 2 | Melee | High, Mid, Low | -3 - INT.B | [Base] + SPD.B*FL | Consumes Flow: Move to Disengaged-2. | |
| Berserker | WS | Wild Swing | A wide, powerful arc that cares little for form. | 1 | Melee | High, Mid, Low | +2 - STR.B | [Base] + 1 + DEX.B | Gain Flow. Gain Thick Skin |
| FR | Frenzy | A reckless assault that ignores pain. | 2 | Close | High, Mid, Low | - STR.B | [Base] + STR.B*FL | Consumes Flow: Clears Status Effects on Self.. | |
| Tactician | CJ | Calculated Jab | A low-risk strike used to gauge the opponent. | 1 | Melee | High, Mid, Low | -2 - INT.B | [Base] - 1 | Adds Flow. |
| ES | Exploitative Strike | A hit delivered to a known weakness in the target's guard. | 3 | Melee | High, Mid, Low | - INT.B | [Base] + 3 + CHR.B*FL | Consumes Flow: Target is Weakened. | |
| Reaper | GW | Grim Sweep | A wide, low arc designed to force a stumble. | 1 | Melee | Low | +1 - STR.B | [Base] | Gain Flow. Target Knocked Back 1 coordinate. |
| SH | Soul Harvest | A terrifying overhead blow that breaks the opponent's spirit. | 3 | Melee | High | +0 - STR.B | [Base] + 2 + CHR.B*FL | Consumes Flow: Stunned if <25% HP. | |
| Warden | IC | Iron Circle | A series of prodding strikes to keep an opponent at bay. | 1 | Disengaged-1 | High, Mid, Low | -1 - DEX.B | [Base] - 2 | Gain Flow. Deny Close/Melee movement. |
| IM | Impale | A driving thrust that pins an opponent in place. | 2 | Melee | Mid | +1 - DEX.B | [Base] + CON.B*FL | Consumes Flow: Target is Restrained. | |
| Skirmisher | HR | Harassing Strike | A quick strike delivered while retreating. | 1 | Melee | High, Mid, Low | - SPD.B | [Base] - 1 | Gain Flow. Also Maneuver - Withdraw. |
| VS | Vitals Shot | A high-precision strike aimed at a gap in armor. | 2 | Melee | High, Mid | +2 - SPD.B | [Base] + CON.B*FL | Consumes Flow: Ignores Armor. | |
| Brawler | KP | Kidney Punch | A painful internal strike. | 1 | Close | Mid | -2 - CON.B | [Base] - 2 | Gain Flow. |
| HM | Haymaker | A massive punch with all the Gladiator's weight. | 2 | Close | High, Mid | +3 - CON.B | [Base] + 4 + CHR.B*FL | Consumes Flow: Target is Staggered. | |
| Duelist | EL | Elegant Lunge | A high-precision thrust with perfect form. | 1 | Disengaged-1 | High, Mid | -2 - DEX.B | [Base] | Gain Flow. |
| FO | Flourish | A distracting display followed by a sudden strike. | 2 | Melee | High, Low | - DEX.B | [Base] + CHR.B*FL | Consumes Flow: Add 1 Reaction (R). | |
| Myrmidon | PJ | Phalanx Jab | A strike delivered from behind the safety of a guard. | 1 | Melee | High, Mid | - INT.B | [Base] | Adds Flow. Armor +1 until next Volley. |
| TB | Tactical Breach | A strike intended to break the opponent's rhythm. | 2 | Melee | Mid, Low | -1 - INT.B | [Base] + CON.B*FL | Consumes Flow: Target TN (Def) +2. | |
| Gladiator King | ST | Showstopper | A flamboyant strike designed to please the crowd. | 1 | Melee | High, Mid | +1 - CHR.B | [Base] | Gain Flow. 0M if Cheering. |
| GF | Grand Finale | An epic finishing move. | 3 | Melee | High, Mid | -2 - SPD.B | [Base] + CHR.B*FL | Consumes Flow Target is Wounded. | |
| Shadow | TP | Toxin Prick | A scratch from a blade coated in debilitating oils. | 1 | Melee | Mid, Low | -1 - STR.B | [Base] - 3 | Gain Flow. Target is Poisoned. |
| EV | Eviscerate | A strike to the abdomen meant to end the fight. | 2 | Melee | Mid | +2 - SPD.B | [Base] + STR.B*FL | Consumes Flow Double Dmg if Target is Poisoned. |