The matrix defines how the main attack types interact with guard states and zone reads.
| Defender's Action | Attack Interaction | Attacker’s Action | Calculated TN (Base + Atk + Def) | On Hit M_Bonus (Atk/Def) | On Miss M_Bonus (Atk/Def) | Other Result |
|---|---|---|---|---|---|---|
| Basic Guard | Correct Read | Light | 16 | +0 / +1 | +0/+1 | |
| Heavy | 17 | +0/+1 | -1/+1 | |||
| Feint | 2 | +1/+0 | +0/+0 | |||
| Adjacent Zone | Light | 13 | +0/+0 | +0/+0 | ||
| Heavy | 14 | +1/+0 | -1/+0 | |||
| Feint | 2 | +0/+0 | +0/+0 | |||
| Opposed Read | Light | 10 | +1 / +0 | +0/+0 | ||
| Heavy | 11 | +1 / +0 | -1/+0 | |||
| Feint | 2 | +0/+0 | +0/+0 | |||
| Wide Open | Any | Light | 7 | +1 / +0 | +0/+0 | |
| Heavy | 8 | +1 / +0 | +0/+0 | |||
| Feint | 2 | +1/+0 | +0/+0 | |||
| Full Guard | Correct Read | Light | 18 | +0 / +0 | +0/+1 | |
| Heavy | 19 | +0 / +0 | -1/+1 | |||
| Feint | 2 | +1/+0 | +0/+0 | |||
| Adjacent Zone | Light | 16 | +0/+0 | +0/+0 | ||
| Heavy | 17 | +1/+0 | -1/+0 | |||
| Feint | 2 | +0/+0 | +0/+0 | |||
| Parry & Riposte | Correct Read | Light | 17 | +1 / +1 | +0/+1 | Effect: Riposte Triggers! |
| Heavy | 16 | +1 / +0 | -1/+1 | Effect: Riposte Triggers! | ||
| Feint | 2 | +1/+0 | +0/+0 | |||
| Adjacent or Opposed | Light | 13 | +0/+0 | +0/+0 | ||
| Heavy | 10 | +1/+0 | -1/+0 | |||
| Feint | 2 | +1/+0 | +0/+0 | |||
| Sidestep | Correct Read | Light | 18 | +0 / +0 | +0 / +1 | Effect: Defender Withdraws 1 band |
| Heavy | 18 | +0 / +1 | +0 / +1 | Effect: Defender Withdraws 1 band | ||
| Feint | 2 | +0 / +0 | +0 / +0 | Effect: Defender Withdraws 1 band | ||
| Adjacent or Opposed | Light | 13 | +0/+0 | +0/+0 | Effect: Defender Withdraws 1 band | |
| Heavy | 14 | +1/+0 | -1/+1 | Effect: Defender Withdraws 1 band | ||
| Feint | 2 | +1/+0 | +0/+0 | Effect: Defender Withdraws 1 band |