Defensive actions determine how a gladiator absorbs, avoids, or redirects incoming attacks.
| ActionID | Action | Cost (M) | Valid Modifier | Description | TN Modifier |
|---|---|---|---|---|---|
| BG | Basic Guard | 1 | High, Mid, Low | Adds a standard block/parry for the High, Mid, or Low zone to your sequence. Correctly matching an attack increases the TN by +6, | Correct Zone TN +6 |
| PR | Parry & Riposte | 2 | High, Mid, Low | On Miss: Attacker misses, and you immediately deal 1d4 damage (Riposte). | Correct Zone TN +7 |
| FG | Full Guard | 2 | High Mid Low | Protects one primary zone and one adjacent zone. If Mid is selected then High will be protected as the adjacent zone and Low will be opposed. | Correct Zone TN +8 Adjacent Zone TN +6 |
| SI | Sidestep | 2 | High, Mid, Low | You move to avoid an attack. Correctly matching the attacker’s strike zone increases TN by +8. After the attack, regardless of the outcome, you Withdraw 1 band as a free maneuver action (e.g., Melee to Disengaged-1). | Correct Zone TN +8 |
| AR | Add Reaction | 1 | N/A | Adds one additional use of your Reaction Pool for this turn (e.g., Base 1 + 1M = 2 Reactions). | 0 |
| WO | Wide Open | 0 | N/A | You are caught without any prepared defenses making you much easier to hit. If you intentionally take this action, or if you have no defensive actions remaining, then you are ‘wide open’ to attacks. This lowers an attacker’s TN by -3. Note: Taking this intentionally might strategically delay a better defense to a later attack. | -3 |
Important defense properties include zone coverage, TN bonus, adjacent-zone handling, reaction interplay, and miss effects that shift momentum.